Demon Realm

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Dominions List

Discovered Dominions

Listed here is a comprehensive list of all the dominions that have currently been discovered (through randomized rolling), as well as how many are still undiscovered. The descriptions of each dominion is there to give you a base on which to build upon for each dominion, but we highly encourage your creativity in your writing! Do bear in mind though that a user's dominion power is always either power based or control based — it cannot be both.
Undiscovered Dominions
Rumor has it there is currently 1 dominion still undiscovered!
Absorption
The ability to absorb energy and convert it into something else, such as physical strength.
Power Based: You can absorb more energy at once, as well as have more powerful conversion output.
Control Based: You have better control over what energy you want to absorb, as well as what you want to convert it into.
Acid
The ability to create, manipulate, strengthen, dilute and harbor immunity to all acids.
Power Based: The more caustic and lethal the acids generated can be.
Control Based: The larger quantity of acid that can be generated or manipulated.
Air
The ability to manipulate wind, fog, mist, and air. This does not allow the user to fly on their own, but may allow the user to control sails of a ship, or kite-like devices.
Power Based: The more wind you can manipulate at once.
Control Based: The more variations upon wind you can create and manipulate (i.e. fog, mist, etc.).
Alchemy
The ability to transmute one thing into something else, or give it properties it might not otherwise have had. Wide base of applications, but it takes time to set up alchemy. You cannot do it instantaneously, because you need the parts of what you’re trying to create. No one can create life through alchemy. They can, however, create alchemic machines. The power and control over alchemy comes with the betrayal of the laws of equivalent exchange. This power can be frightening, as it can even use humans as alchemy materials for greater projects (not to create life, however, as stated before).
Power Based: The bigger and sturdier the objects you can alchemize with lesser materials. At legendary levels of mastery, you could create large tanks with a few ounces of gunpowder, a wheel, and a tube.
Control Based: The quicker and more often you can alchemize without fatigue. At legendary levels of mastery, you could alchemize a sniper rifle, all the ammo you need, a wall of defense, and a cigarette in a few minutes (if you have all the materials of course).
Animals
The communication with animals and the control of animals. The more intelligent the animal, the easier it is to communicate with and the harder it is to control.
Power Based: The better control you have over animals.
Control Based: The better communication you have with animals.
Animation
The ability to allow objects that have never and will never live to act as though they are living. Items will never gain sentience or will of their own, but may follow orders, sometimes even after the animator is dead.
Power Based: The bigger size of unanimated objects you can animate.
Control Based: The larger amount of unanimated objects you can animate and control at once.
Astral Projection
A rather dangerous dominion, seated in the ability to separate the human soul from the host’s body; in other words, leaving the demon as the only one occupying the body. The soul is undetectable except by stronger empaths and psychics, and can go about spying, peeping, or haunting as it pleases. It is rumored that legendary levels of mastery can mean the ability to manipulate objects in the physical world while in spirit, and stronger demons can even control the human body on its own so that it is safe while the human soul roams. However, primal demons can often get antsy and fearful when left alone for too long in their host; the human psyche/brain can be very damaged from a disconnect between demon and human. Tread carefully with this dominion.
Power Based: The more objects you can manipulate in the physical world as mastery grows, and the more information you can remember after returning to spirit form (no, you do not remember everything at first).
Control Based: The longer you can stay away from your body without repercussion in one projection, and the less cooldown you have until the next use (astral projecting is powerful, but taxing on the human body and demon soul).
Augmentation
The ability to enhance or weaken someone else’s dominions. A user cannot augment someone’s mastery level more than one level above their current one (i.e. Lesser can only be augmented to Minor, nothing above that), however Legendary cannot be augmented to Godly; it’s impossible. A user also cannot augment someone’s mastery above their augmentation’s mastery level (i.e. a Minor augmentation user cannot change someone’s mastery level to superior or anything above Minor). It’s similar if you’re trying to weaken someone’s dominion, rather than enhance. Using this power is very taxing on the body, and will often leave said user weak and unable to use any of their other dominions afterwards. It cannot be used on yourself.
Power Based: The easier it is to enhance someone else’s dominions.
Control Based: The easier it is to weaken someone else’s dominions.
Biomancy
The ability to manipulate living tissue; dependent on one’s intent, this skill can be used to harm or heal on a near molecular level.
Power Based: You can obstruct the healing process, natural or otherwise, as well as even send a healing process into reverse, deteriorating your victim slowly. Time and amount of contact you need to begin this process is based on your mastery level.
Control Based: You can speed up the healing process to close up minor wounds to mortal injuries (dependent on your mastery level). It is easier to locate vital organs that may be damaged. Time and amount of contact you need to begin this process is also based on your mastery level.
Blood
The ability to slow, speed, reverse, or stop the flow of blood in, to, or from a living body.
Power Based: The more blood you can manipulate at once.
Control Based: The larger amount of ways you can manipulate that blood at once.
Bone Manipulation
The ability to move, bend, break, or even reshape bones in or outside a living or dead body.
Power Based: The more bones that can be affected at a given time.
Control Based: The larger transformations that can be made to bone placement and configuration, specifically strengthening the ability to reshape bones.
Combustion
The ability to create explosions, and the power to create bombs of various types from thin air.
Power Based: Larger and more destructive explosions.
Control Based: The more precise the combustion and farther away from you your bombs can travel before detonating or being detonated.
Conjure
The ability to conjure and control spirits. Spirits are weaker than demons; they cannot think on their own, cannot interact with the physical world at lesser mastery levels, and are unable to stay in the physical realm for long periods of time.
Power Based: The more spirits you can conjure and control at once, but the less control you have over them.
Control Based: The more control you have over spirits (such as telling them what to do or how long they can ‘survive’ in the physical realm), but the less of them you can conjure at once. As your mastery grows, the length of time they can stay will increase.
Disintegration
The ability to disintegrate matter, so long as it’s an inanimate object. This means you cannot disintegrate living beings such as humans, animals, or plants.
Power Based: The faster the disintegration works.
Control Based: Disintegration works at a slower speed, but can be targeted to more specific areas of an object rather than affecting it as a whole.
Dreams
The ability to create, induce or control dreams or daydreams.
Power Based: The easier it is to induce dreams in your target. The more powerful/realistic these dreams or good feelings will be. Powerful dream dominions can bypass mental blocks put on by psychics and other magical barriers.
Control Based: The easier it is to create specific dream scenarios (i.e. making someone have a wet dream about another) in someone’s head (these dreams will not feel very realistic to the target at lower levels of mastery). A control basis also makes it easier to manipulate an already existing dream.
Duplication
The ability to create physical duplicates of oneself. Duplicates are limited with what they can interact with in the physical world, as well as how long they can stay before disappearing. Greater mastery level users can create stronger and longer-lasting duplicates.
Power Based: Able to create more duplicates at once, but less control over them.
Control Based: More control over duplicates, but the less of them you can create.
Duplicity
The ability to detect others’ lies and keep your own lies from detection.
Power Based: The more your lies will be believed.
Control Based: The easier it is to detect others’ lies.
Dust
Generation, manipulation and control of dust or other particulate matter (smoke, sand). Includes everything from creation of dust storms to instantly dusting your house.
Power Based: More destructive dust control.
Control Based: More precise dust control.
Earth
The creation and manipulation of rocks, dirt, mud, earth.
Power Based: The easier it is for you to call earth.
Control Based: The easier it is for you to shape earth.
Echolocation
The ability to use sound waves to locate objects, like a bat.
Power Based: The greater range of sound waves you can use to see more objects at once.
Control Based: A more precise range of sound waves you can use to see objects in greater detail and more accurately understand what they are.
Elasticity
The ability to manipulate one’s body into any form imaginable, including stretching, expanding, deforming, and contracting.
Power Based: Elasticity-oriented. Power based users can stretch, fold, expand, and manipulate their bodies like rubber/elastic.
Control Based: Imagination-oriented. Control based users can contract their body in to various shapes and forms, such as a car or canoe (keep in mind these users are still not engine powered, and would still need a source of momentum or power to move them at higher speeds).
Electrical Transport
The ability to travel through electrical conduits such as, but not limited to: cell phones, computers, power lines, telephone lines, television sets, etc. The user is essentially turned into electricity themselves, however they can only use this power as a method of transportation.
Power Based: The faster you can move as well as the greater amount of electronic devices you can jump to and from in one go. However, power based users often cannot control which device specifically they want to move through.
Control Based: The greater control you have over which device to move through, however you move at a slower rate and cannot move through too many at once before you must return to your physical form.
Electricity
The generation and control over electricity. This does not involve controlling machines, rather, the user can control the flow of power being used or channeled through machines. In some cases, the user can control lightning.
Power Based: The more electricity you can channel.
Control Based: The greater control over the channel of electricity.
Empathy
The ability to fully interpret and replicate the emotions of others. An empath often experiences mood swings at lower levels when in large crowds of people if they are unable to control their dominion. Whereas more controlled empaths may lack the strength to ward off powerful demons.
Power Based: The better you are at warding off bad energies, but less able to control and understand the emotions interpreted.
Control Based: The better you are at controlling and understanding interpreted emotions, but less capable of warding off bad energies.
Fire
The manipulation and creation of fire/flames, ability to pass through fire unharmed.
Power Based: The more fire you can create.
Control Based: The more fire you can withstand.
Flight
The ability to fly, and make other people or objects fly.
Power Based: The greater heights and speeds you can fly at without the adverse effects.
Control Based: The longer amount of time you can fly without fatigue, and more people or objects you can bring with you.
Gold Touch
The ability to turn things you touch to gold.
Power Based: The greater size of the objects you can turn to gold, and the easier it is to do so. It is hard to control your powers from causing accidental victimization.
Control Based: The easier it is to avoid turning your loved ones into gold when you touch them. It typically takes a longer time of contact to turn something into gold (especially people), due to the amount of repression it takes to control the ability.
Gravity
Ability to manipulate gravity, making things light enough to float or heavy enough to flatten.
Power Based: It's easier to make things heavier.
Control Based: It's easier to make things lighter.
Hallucinations
The ability to create, induce or control hallucinations.
Power Based: The easier it is to make these illusions, as well as the more powerful/realistic these hallucinations will be. Legends have been able to vex victims so harshly that they end up taking their own life.
Control Based: The easier it is to create specific hallucinations (i.e. showing the person a graphic, bloody depiction of a deceased relative). You can typically tell when you are being put under an illusion as well.
Ice
The creation and manipulation of ice.
Power Based: The more ice you can create.
Control Based: The more ice you can withstand and manipulate.
Invisibility
The ability to become or make objects invisible.
Power Based: The greater amount of time you can make yourself invisible.
Control Based: The greater amount of people you can make invisible at once.
Invulnerability
To be invincible or immune to injury. This is not a passive ability; it must be activated before, or during the onset of an injury, and can only be used once before it has to recharge. Higher mastery users have a faster recharge period.
Power Based: The more powerful of a dominion attack you can remain invincible to, however you are not immune to injuries from accidents or natural causes.
Control Based: You have a greater chance of being immune to injuries caused by accidents or natural causes, however you are not invincible against dominion attacks.
Light
The creation/manipulation of light, the ability to blind opponents temporarily (or permanently dependent on mastery level) with bright flashes, and to elevate moods with light therapy. Also includes manipulation of color.
Power Based: The more light you can flash at once.
Control Based: The greater amount of light you can bend to your will.
Magnetism
The ability to become a magnet or manipulate one’s and others levels of magnetism. This includes, but is not limited to: people, animals, objects, and buildings.
Power Based: The stronger the magnetism you can create, and the more things you can magnetize at once (i.e. turning a group of people into magnets so that they can’t separate from each other).
Control Based: The easier it is to magentise a target. For example, a lesser level mastery user may have to make contact with the object for a second with their hand(s) to magnetize it, whereas a legendary mastery user may only have to glance in their target’s direction. Control Based magnetism also allows more specific effects (i.e. magnetizing just a person’s head or arm), allowing for more pinpointed targets for metal objects.
Metal
The ability to manipulate metal and metallic objects.
Power Based: The heavier/larger amount of metal you can manipulate at once.
Control Based: The more intricately you can manipulate metal. Higher levels of mastery in the Metal dominion can allow control based characters to turn a lock in a building down the block (this is an extreme example, but nevertheless possible).
Mimicry
The ability to perfectly mimic watched actions or even dominions. Only higher levels of mimicry can bring true 100% mimicry and even enhancement of mimicked dominions. **Characters can mimic things they watch online/on television, if said things are in the realm of possibility (i.e. they can’t grow wings because they watched Lady Pegasus do it in Adventureland).
Power Based: The more watched actions you can mimic at once. If you watch someone successfully jump from one building to another, and then triple backflip to the ground to land without getting hurt, it’d be easier for you to perfectly mimic all these actions in a mere second. On higher levels of mastery, you could also be dodging bullets matrix style while doing all the above (given you’ve seen “The Matrix” of course).
Control Based: The easier it is to recall actions watched in the past. Actions you watched months ago can be recalled in a second on higher levels of mastery. Control based mimicry usually learns how to mimic other dominions easier/quicker as well, but is lacking in the amount of time able to sustain the copied dominion (in most cases of lower mastery being a couple minutes at once).
Necromancy
The reanimation of the dead. Anything living that has since died can be reanimated, depending on how strong the dominion is, how long the thing has been dead, and how large it is. The thing reanimated cannot truly think, but can follow orders, sometimes even after the necromancer has died. Necromancy has limits: the reanimated thing will only stay reanimated for a set length of time depending on the mastery level.
Power Based: Larger and older deceased life-forms can be reanimated.
Control Based: Deceased life forms stay reanimated for longer.
Necrosis
The ability to induce necrosis or begin necrosis in a target’s body; users can also end the decay as well, but they cannot reverse the effects. **Necrosis: Premature cell death; the decay of human flesh. It is said that a legend once walked the City that only had to breathe on a victim to start the process; however, no matter the level mastery, skin to skin/surface contact with a target is always required. Necrosis is also not an easy dominion to control, and accidents have occurred in which people are accidentally made victims when brushing against someone with the dominion.
Power Based: The more powerful the necrosis, and the quicker it spreads to become lethal. The less control you have over who you affect in passing.
Control Based: The easier it is to start the necrosis, and the more control you have over it. People with higher control will never accidentally wither their lover’s face, or corrode their puppy’s skin, however they usually have to grab and hold on to someone for a second of two before their necrosis can activate. This can obviously lead to some clear openings for an opponent.
Paper
The creation and manipulation of all things paper.
Power Based: The larger amount of paper you can control.
Control Based: The more intricately you can wield control over paper.
Pathfinding
Ability to find places, people, or objects over a certain distance, regardless of whether these things or people are obscured or hidden.
Power Based: You can find things at further distances and follow longer paths, but get tripped up if there is too much intricacy or magic barriers guarding the way.
Control Based: You can follow more intricate paths and find people hidden under the deepest magical obstacles, however your senses get muddled at greater distances.
Pestilence
The ability to invoke, manipulate and control an array of diseases, viruses, and infections.
Power Based: Possess command over a narrower scope of disease, virus, or infection, but to a more severe effect.
Control Based: A broader selection of diseases, viruses, and infections is at your command, though the results are generally weaker and less predictable.
Phasing
The ability to move through solid or semi-solid objects as if they weren’t there.
Power Based: Movement through thicker and more difficult objects.
Control Based: More ability to bring objects with you, including your clothes.
Pheromones
The ability to manipulate attraction, whether platonic, physical or romantic, in other people towards yourself. More persuasive speaking, more successful seduction, and a great deal of ability to control the attention of and fill a room. Pheromones work passively, so you can’t turn this dominion off.
Power Based: Influence a wider group of people.
Control Based: Better control of how you affect someone.
Plants
The creation, manipulation and growth of plants.
Power Based: The higher quantity of plants you can grow, the bigger those plants grow to.
Control Based: The more kinds of plants you can grow, the easier it is to manipulate them.
Pocket Space
The ability to create a pocket of space between the physical and demon realm to hold and remove objects so that only the user can retrieve them. It could be used for carrying really heavy equipment, hiding valuable and/or stolen and/or highly explosive goods, concealing weapons, smuggling candy into movie theaters, removing a hostile explosive, etc.
Power Based: Cannot hold volatile objects such as explosives, guns, etc, but can hoard a greater amount of objects.
Control Based: Can hold volatile objects, but cannot hoard a great amount of them.
Poison
The ability to create, manipulate, strengthen, dilute, and cure poisons.
Power Based: The stronger poisons that can be played with.
Control Based: The more specific the effects of the poisons can be.
Psychic
A psychic is a wide-encompassing dominion that can foster great power over time. Psychics dabble in fortune telling and manipulation. Psychics can also put strong mental blocks in people’s minds, making them forget certain memories or even keep secrets locked in destructive magic, so that should they die, someone could not extract that information from their head (they, of course, can also reverse these effects and even break locks put on by weaker psychics or magic). Psychics have a deep resonation with the Astral Plane as well, and if they focus hard enough, they can detect all other spirits in their vicinity, even if they are not in physical form. Psychics are known for being able to talk to the dead as well, but that is neither here nor there as far as a confirmation in reality goes. To top it all off, psychics are able to place horrible curses of luck, or blessings of fortune on willing targets (meaning, someone who agrees to subject themselves to a fortune telling).
Power Based: You focus on fortune telling and manipulation. A lesser mastery psychic cannot alter others’ luck at all, but can alter their own slightly (small things, i.e. someone gives them the wrong amount of change back at a register-- bad: too little change-- good: too much change). However, legendary psychics can alter fate in ways unimaginable (big things, i.e. someone doesn’t die when they’re supposed to-- bad: they get hit by a car and pass away years before their life expectancy-- good: they live twenty years longer due to the cancer they were going to have never coming). **These alterations can stretch the imagination, but must remain in the realm of possibility. Think of this alteration as a multiplier. Even if you multiply the chances of something with a 0% chance of happening by 10000, there will still be a 0% chance of it happening (ex. 0 x 10000 = 0). It is also important to remember that fortune telling is not the same as scrying, but moreso a foggy reading on situations with the highest probability. Lesser mastery of fortune telling is basically guessing, but as a psychic masters more of their craft, fortune telling can be clear in predicting an actual path for a person and better understanding their emotions.
Control Based: You focus on mind barriers, from putting locks on super hush hush secrets, to unlocking someone’s full potential or lifting a curse. A very controlled psychic can erase pages of pages of memory from someone’s mental book, and can even explore the deepest mechanisms of the human brain. Control based psychics are typically good at reading a person’s behaviors and ticks, although not to be confused with an Empath, they are very detective-like at higher levels of mastery. Control based psychics are usually the ones that can easily sense spirits and even talk with them at higher levels of mastery.
Psychometry
The ability to absorb memories/knowledge from objects.
Power Based: Objects of significance will “call” to you, but the depth of information gathered from each is basic/limited, requiring users to piece together the information themselves.
Control Based: More accurate, vivid, and in-depth information may be absorbed through the object, but the harder it is to initially connect.
Reflections
The ability to manipulate reflections and see deeper truths in reflections.
Power Based: The easier it is to manipulate reflections and cause others to see reflections rather than true representations of life.
Control Based: The more information you can can draw from reflections.
Regeneration
The ability to regenerate lost limbs, organs, and cartilage on oneself.
Power Based: The greater loss you can regenerate (i.e. dependent on mastery levels, power based regeneration would allow you to regenerate bigger wounds like a severed arm, or stomped stomach).
Control Based: The more intricate of a loss you can regenerate (i.e. dependent on mastery levels, control based generation would allow you to regenerate even the smallest details in the body, such as stolen blood cells or chromosomes even).
Scrying
The ability to see past, present, and possible futures in reflective surfaces or in smoke or steam.
Power Based: The farther away in time and space you can call visions from.
Control Based: The more detailed the visions become.
Shadow
The creation/manipulation of shadows, the ability to fade into the shadows or use shadows to hide things.
Power Based: The larger amount of shadows you can create at once.
Control Based: The more shadows you can manipulate at once.
Shapeshifter
The ability to transform and reshape the form of one’s body.
Power Based: You are more realistically driven. You can change yourself to look like any person you’d like, although perfectly copying someone’s outward (ex. hair, nose, mouth, etc.) and inward (ex. blood type, dna, etc.) structure takes time and mastery. A lesser level can make themselves look like a person, but not perfectly copy someone else’s appearance by any means. Power based shape shifters have an affinity for things they can see. These people have trouble shapeshifting into more abstract things.
Control Based: You are more abstract, and driven by your imagination. You can change yourself to look like any animal you have seen in your lifetime. As your mastery grows, you may even shapeshift into the tiniest of insects; some of which you’ve never even seen except for online or on tv. Your specialty is in transforming into mythological creatures and abstract ideas, such as an angel or beam of light. Of course, the higher the concept, the harder it is to pull off. Lesser control based shapeshifters are hardly able to perform this feat. These people have trouble shapeshifting into other people.
Sound
The manipulation, creation and control of sound waves in the air. Encompasses everything from destructive percussion blasts to redirecting your conversation so someone nearby can’t hear it.
Power Based: Bigger sounds.
Control Based: Better manipulation of sounds.
Steam
Generation and control of steam. Can be used to manipulate the power source of steam powered technology.
Power Based: Bigger billows of steam.
Control Based: Better manipulation of and ability to withstand steam, particularly its temperature.
Sublimation
The ability to transform solid matter to gas or vapor.
Power Based: The ability to transform inanimate objects of varying size into gas or vapor.
Control Based: The ability to transform self into gas or vapor for temporary amounts of time.
Superior Endurance
Accelerated endurance. This dominion means you can endure greater pressure, deeper pain, greater strain both physical and emotional, and more dangerous situations than you normally would be able to. Can also run farther and do more laborious things without getting tired.
Power Based: Greater physical strain.
Control Based: Greater mental or emotional strain.
Superior Senses
Increased senses. You can touch, taste, see, hear, and feel things at a level unrecognized for any other human or demon.
Power Based: You can sense things at an amazing level, but only when you actually attempt to, and for a short amount of time, which gets longer and more frequent as the level increases.
Control Based: You can’t shut off your senses, but you have the ability to surpass most dogs for up to 24 hours in a day, depending on mastery level.
Superior Speed
Accelerated movement. Speedsters, as they’re sometimes called, are capable of running at speeds far in excess of human capability and resistance to the side effects (air resistance, inability to breathe, dynamic shock resulting from contact with objects at high speed, etc.) that result from that velocity.
Power Based: Faster movements, including the ability to move faster than the eye can follow at higher masteries.
Control Based: Ability to move people and things while increasing those people or things’s resistance to side-effects.
Superior Strength
Increased strength. This dominion encompasses the temporary or full-time manipulation of muscles, though this may not have outward physical effects.
Power Based: You can lift or crush anything (at a high enough mastery), jump higher, but it only lasts for a temporary amount of time.
Control Based: You can remain strong for longer, at higher masteries indefinitely, but not do the same amazing short-term blasts of a power-based user of this dominion.
Technopathy
Ability to manipulate technology. Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows for mental interface with computer data.
Power Based: The ability to have technology complete greater feats for you, such as completely shutting down a street block’s lighting, or hot wiring a car to go haywire.
Control Based: The ability to speak coherently with technology, and complete greater intellectual feats for you, such as hacking into government code or explaining certain firewall interfaces.
Telekinesis
The ability to manipulate objects and others at will with the mind.
Power Based: The more inanimate objects you can move at once.
Control Based: The more living creatures you can move at once.
Telepathy
The ability to communicate using the mind and to read the minds of others.
Power Based: The better you are at communicating messages.
Control Based: The better you are at reading minds.
Teleportation
The ability to completely transport oneself along with other people or objects to any recently-explored or familiar areas.
Power Based: The more people or objects that can be transported with the user.
Control Based: The less familiar the user needs to be with the destination in order to teleport successfully there.
Vision
The ability to have power through one’s vision, which could include but not limited to: heat vision, laser vision, magnified vision, night vision, or x-ray vision. Lesser mastery users can only use one type of vision, and as they gain higher mastery levels they can use a wider variety of visions.
Power Based: Vision is amplified, but you will have trouble controlling which to use, and when. It isn’t uncommon for your vision to change randomly when you least expect it.
Control Based: Your other visions aren’t as powerful as your normal eyesight, but you have more control over them and are less likely to have your vision switching on you without your knowledge.
Water
The creation and manipulation of water, ability to purify water, ability to breathe underwater, ability to pass through water unharmed.
Power Based: The more water you can manipulate.
Control Based: The more pressure and lack of oxygen from water you can withstand.
Weather
The ability to manipulate the weather.
Power Based: You have more dominion over destructive/stormy weather, such as summoning tornadoes, thunderstorms, and hurricanes.
Control Based: You have more dominion over temperature, such as raising temperatures in the area to the likes of the blistering heat of the desert or the tundra that is the South Pole. As your mastery grows, your area of ability will as well.