Demon Realm

May 2017 Featured RPG

Hitomi | White Rabbit | Solo Demon

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This post was last modified: 01-13-2018, 02:08 PM by Hitomi Posted | 01-13-2018, 02:08 PM

Hitomi



Character Type
Human Age
Demon Age

Solo Demon

HUMAN AGE

10,000

Faction
Face Claim

White Rabbit

Perisa White

Played by Tomi

Would you like to choose your character's dominions? Done -http://demonrealm-rpg.com/showthread.php?tid=9&pid=30201#pid30201

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Posted | 01-13-2018, 02:29 PM

Accepted!



You can start playing immediately, even if we have to ask you whether you want to reroll or combine a dominion, or you have to choose an ascension path. As of this moment, you're a member of the site!

Welcome! We're so glad you could join us!

Character Name: Hitomi
Character Type: Solo Demon
Human Age: n/a
Demon Age: 10,000

Starting Dominions: 6
Starting Ascension: 0


Starting Dominions

Dominion 1
Psychic
Mastery: Minor
Psychic: A psychic is a wide-encompassing dominion that can foster great power over time. Psychics dabble in fortune telling and manipulation. Psychics can also put strong mental blocks in people’s minds, making them forget certain memories or even keep secrets locked in destructive magic, so that should they die, someone could not extract that information from their head (they, of course, can also reverse these effects and even break locks put on by weaker psychics or magic). Psychics have a deep resonation with the Astral Plane as well, and if they focus hard enough, they can detect all other spirits in their vicinity, even if they are not in physical form. Psychics are known for being able to talk to the dead as well, but that is neither here nor there as far as a confirmation in reality goes. To top it all off, psychics are able to place horrible curses of luck, or blessings of fortune on willing targets (meaning, someone who agrees to subject themselves to a fortune telling).
Power Based: You focus on fortune telling and manipulation. A lesser mastery psychic cannot alter others’ luck at all, but can alter their own slightly (small things, i.e. someone gives them the wrong amount of change back at a register-- bad: too little change-- good: too much change). However, legendary psychics can alter fate in ways unimaginable (big things, i.e. someone doesn’t die when they’re supposed to-- bad: they get hit by a car and pass away years before their life expectancy-- good: they live twenty years longer due to the cancer they were going to have never coming). **These alterations can stretch the imagination, but must remain in the realm of possibility. Think of this alteration as a multiplier. Even if you multiply the chances of something with a 0% chance of happening by 10000, there will still be a 0% chance of it happening (ex. 0 x 10000 = 0). It is also important to remember that fortune telling is not the same as scrying, but moreso a foggy reading on situations with the highest probability. Lesser mastery of fortune telling is basically guessing, but as a psychic masters more of their craft, fortune telling can be clear in predicting an actual path for a person and better understanding their emotions.
Control Based: You focus on mind barriers, from putting locks on super hush hush secrets, to unlocking someone’s full potential or lifting a curse. A very controlled psychic can erase pages of pages of memory from someone’s mental book, and can even explore the deepest mechanisms of the human brain. Control based psychics are typically good at reading a person’s behaviors and ticks, although not to be confused with an Empath, they are very detective-like at higher levels of mastery. Control based psychics are usually the ones that can easily sense spirits and even talk with them at higher levels of mastery.

Dominion 2
Augmentation
Mastery: Proficient
Augmentation: The ability to enhance or weaken someone else’s dominions. A user cannot augment someone’s mastery level more than one level above their current one (i.e. Lesser can only be augmented to Minor, nothing above that), however Legendary cannot be augmented to Godly; it’s impossible. A user also cannot augment someone’s mastery above their augmentation’s mastery level (i.e. a Minor augmentation user cannot change someone’s mastery level to Proficient or anything above Minor). It’s similar if you’re trying to weaken someone’s dominion, rather than enhance. Using this power is very taxing on the body, and will often leave said user weak and unable to use any of their other dominions afterwards. It cannot be used on yourself.
Power Based: The easier it is to enhance someone else’s dominions.
Control Based: The easier it is to weaken someone else’s dominions.

Dominion 3
Biomancy
Mastery: Lesser
Biomancy: The ability to manipulate living tissue; dependent on one’s intent, this skill can be used to harm or heal on a near molecular level.
Power Based: You can obstruct the healing process, natural or otherwise, as well as even send a healing process into reverse, deteriorating your victim slowly. Time and amount of contact you need to begin this process is based on your mastery level.
Control Based: You can speed up the healing process to close up minor wounds to mortal injuries (dependent on your mastery level). It is easier to locate vital organs that may be damaged. Time and amount of contact you need to begin this process is also based on your mastery level.

Dominion 4
Superior Endurance
Mastery: Lesser
Superior Endurance: Accelerated endurance. This dominion means you can endure greater pressure, deeper pain, greater strain both physical and emotional, and more dangerous situations than you normally would be able to. Can also run farther and do more laborious things without getting tired.
Power Based: Greater physical strain.
Control Based: Greater mental or emotional strain.

Dominion 5
Phasing
Mastery: Minor
Phasing: The ability to move through solid or semi-solid objects as if they weren’t there.
Power Based: Movement through thicker and more difficult objects.
Control Based: More ability to bring objects with you, including your clothes.


Dominion 6
Combustion
Mastery: Lesser
Combustion: The ability to create explosions, and the power to create bombs of various types from thin air.
Power Based: Larger and more destructive explosions.
Control Based: The more precise the combustion and farther away from you your bombs can travel before detonating or being detonated.




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